Games Without Frontiers: Fun Way to Lose Weight: Turn Dieting Into an RPG

A friend of mine recently slimmed down on Weight Watchers. She joined two months ago, and in just a couple of weeks, she’d shed 10 pounds. She’d been trying for a year to lose weight, but nothing worked — until now.

Why did Weight Watchers work so well? For a really fascinating reason: because it isn’t a normal diet. It’s something more. Something fun.

It’s an RPG.

The Weight Watchers program is designed precisely like a role-playing dungeon crawler. That’s why people love it, stick to it and have success with it. And it points to the way that we could use game design to make life’s drudgery more bearable.

Let me unpack this a bit. When I asked my friend to see how Weight Watchers works, she showed me the ingenious system. “The best part is the web tool,” she said, pulling it up on her laptop.

When you first log in to Weight […]

Original post by Clive Thompson

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